AI Insights · Timothy · January 2022
Top 5 iOS Top Down Games in the US, Q4 2021
Discover the performance trends of the top 5 iOS top-down games in the US for Q4 2021, including Retro Bowl, Clash Royale, Among Us!, Magic Tiles 3, and Bridge Race.
In Q4 2021, the top 5 iOS top-down games in the United States showed varying trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
Retro Bowl experienced a significant surge in weekly revenue, peaking at about $842K in the week of October 18. Weekly downloads also saw a dramatic increase, reaching 1.1M in the same week. However, both metrics saw a gradual decline towards the end of the quarter. Weekly active users followed a similar trend, starting at 391K in late September and peaking at 2M in early November before dropping to around 1.2M by the end of December.
Clash Royale from Supercell showed robust weekly revenue figures, with a peak of approximately $6.1M in the week of December 20. Weekly downloads remained relatively stable, ranging between 146K and 275K throughout the quarter. Weekly active users saw a peak of 7.1M in early November, maintaining high engagement levels before ending the quarter at 6.3M.
Among Us! from InnerSloth LLC had a steady weekly revenue, peaking at around $27K in the week of December 20. Weekly downloads saw a notable increase towards the end of the quarter, reaching 354K in the last week of December. Active users showed fluctuations, peaking at 1.2M in late November and ending the quarter with approximately 976K users.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. maintained consistent weekly revenue, peaking at around $106K in the last week of December. Weekly downloads showed a significant spike in the same period, reaching 361K. Active users followed a similar trend, peaking at 2.1M in late December.
Bridge Race from Supersonic Studios Ltd. had modest weekly revenue, peaking at $4.7K in the last week of December. Weekly downloads showed a notable increase towards the end of the quarter, reaching 301K. Weekly active users fluctuated, peaking at 296K in late September and ending the quarter at approximately 195K.
The data presented is sourced from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower's platform.